The Flow state increases the sense of happiness, affects biological and mental well-being, allows for the optimal use of one's potential, and improves the ability to act in demanding, stressful, and chaotic situations by improving concentration and increasing learning speed. Because no application has been developed so far that would allow obtaining and strengthening the flow state, a team of researchers and practitioners was created to establish such a project (Kamila Orlińska - neuromeditation, Stanisław Radoń - mindfulness, Michael Sanderson - mindfulness training, Mike Piatigorsky - Audeering Germany, UMK - development of game strategies). Since mindfulness training is the most scientifically developed training leading to developing one's potential, it was decided to create a special program to build flow using a gaming strategy (games are attractive and have immersive properties). The most crucial element of this project was to create a system enabling remote recognition of the emotions of a game participant and, based on the data obtained from neurofeedback, to offer the user optimal training elements. For this purpose, it was decided to use the Audeering system (Intelligent Audio Engineering) developed in Germany, which is used to recognize emotions based on analyzing the participant's voice using AI. For this purpose, it was necessary to adopt several tools for studying flow, choking, mindfulness, stress, and personality disorders, and to research about 1,000 people (youth), measuring their voice and psychological changes caused by the game. The data obtained would be used to develop the appropriate application.
Book of Abstracts [Unofficial – Accepted Presentation, Abstract Submission Ongoing]
Mindfulness for Flow. Gaming App for Youth